![]() ![]() NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights Water reflections intensity varied by available sunlight by TheDarkWraithĪrcher9's fog fix - Enhanced visibility (high) Those who criticize SH5 without having tried a solid modsoup are just to be ignored, their review is irrelevant.ĭynEnv v2.9 - 3.b Enhanced Visibility (high)ĭynEnv v2.9 - 4.a Camera Filters - Realistic ColorsĭynEnv v2.9 - Wave Mechanics - Gale (Improved) Hope it saves some time to fellow subsimmers. Go check on (and donate, though not obliged), in particular this thread, by THEBERBSTER, which tells you everything you might want to know: You can go a bit farther than me in terms of realism (play with TDW real navigation) but then it-s impossible with the Steam version (need to use an incompatible TDW patcher.) SH4 remains IMHO the historically richest and most dynamic and varied campaign there is (TMO, OM, etc.), but SH5 - modded with Open Horizons and more - is a significantly improved and immersive experience, with even more realism as a simulation if you want. There are fantastic modders out there (DarkWraight, Sober, and many others) who transform the somehow unfinished stock version into an amazing subsimmer with big advantages over SH4 (graphics, crew management, overall immersion). I wanted to play with the most realistic (physics, historical accuracy, manual targeting) and graphically cool mods. Longtime SH4 player I have spent many MANY hours on SUBSIM finding a satisfying modlist that didnt CTD too often. You should definitely be using the 4GB patch if using the german U-Boote compilation.SH5 is simply great (as long as you mod it). S3H-H.sie-Patch-V16B1 should be installed after all of your other mods that affect your own U-Boot or the environmentals.ĥ. The latest version of ARB WideGUI should already include Tycho's patch. The U-Boote compilation(s) include several other mods for a guns fix, and a FuMO fixģ. The visual sensors fix for MEP6 with GWX may need to be installed before the ARB WideGUIĢ. Stiebler's additional fixes are a manual patch job.ġ. Go back into SH3FE to patch with hsie's fixes.ĩ. Running the game between large MODs to make sure you don't break anything with a particular mod.Ĩ. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander.ħ. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Run once to see if it craps out or if it runs.Ħ. ![]() Install GWX into that operational directory. SH3 Front End will allow you to select a name for the save folder.ĥ. I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). ![]() Take ownership of the entire file and folder path and ensure it is not read-only.ģ. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). German U-Boots Compilation 2 (only VIIB & VIIC models by WISE)Ĭonus' Historically Accurate U-Boot Emblems 1.3ġ. New U-Boot Guns Fixed Reworked (for German U-Boots Compilation) TKSS18 German U-Boots Compilation No Eagle New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 OLC's Modified Searchlight Beams for GWX3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 YELLOW Filters on Scopes+Binoculars for MaGui FĬonvoy-Routes on Map - BL!TZKR!EG Edition TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) Optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F TKSS18 German U-Boote Compilation No Eagle Shortcuts for German U-Boote Compilation Mod Rubini´s Underwater dust&plancton v1_no blur M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Wac Animated Sub Pens interior start for GWXĪces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2 GWXPL5 - Rozpoznawalny wyglad torped z SH3 GWXPL OLw4 - Spolszczenie Komunikatow Radia TheDarkWraith_DC_Water_Disturbance_v4_0_SH3įix EroticGUI unofficial addon The MaGUI F _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal ![]() MFM-Lite-Beta-v4.1 displacement correction mod GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3ĭas_Boot_Besatzung_v2.1-Stations-ohne_KaleunĪces' Super Turms v5.1+ GWX all U-Boote Bearded Crew On Deck Add On Waterstream+Exhaust Combi - Single Exhaust for TypeII GWX - Late War Sensors Snorkel DAMAGE IMMERSION New U-Boot Guns Fixed Reworked (for German U-Boote Compilation) TKSS18 German U-Boote Compilation2(noEagle) TKSS18 German U-Boote Compilation(noEagle) Lighthouses and Entrance Points for NYGM3.6F beta NYGM Tonnage War V2.5 – Stand Alone VersionĪhnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D ![]()
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